About me
Senior Gameplay Programmer | Unreal Engine / C++
I am an Unreal Engine gameplay programmer based in Bolu, Türkiye. My work covers C++, Blueprints, Gameplay Ability System (GAS), combat, enemy AI and procedural animation. At Althera Games, Vasanta Global and Gamegine Games, I have combined hands-on development with gameplay architecture and technical leadership.
My portfolio includes Night Record: Thin Walls, released on Steam, and Good Kill!, available in Steam Early Access. I am now developing Coldwater Hollow and its modular C++ NarrativeFramework. I also maintain open-source tools, publish plugins under Auralis, and have taught Unreal Engine at Navras Academy.