Night Record: Thin Walls

Lead Programmer · Althera Games · 2025 – 2026

Lead programming on a released horror title, owning enemy AI, chapter direction, inventory, and core gameplay systems.

Night Record: Thin Walls
Unreal EngineHorrorAIGameplay

A released horror project

Night Record: Thin Walls is set in a decaying post-Soviet apartment building, where an ordinary maintenance routine gradually becomes unsettling.

My contribution

As Lead Programmer at Althera Games, I owned the gameplay systems, including enemy AI, the chapter director, and inventory.

  • Enemy AI: gameplay behavior supporting the horror encounters.
  • Chapter director: the system coordinating the progression of the game’s chapters.
  • Inventory: item handling as part of the core gameplay loop.

Working across disciplines

I worked closely with the level designer on encounter pacing and player guidance. My focus was connecting the gameplay systems to the intended tension and flow of the experience.

Status: Released on Steam on 19 September 2026.

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