Projects
Night Record: Thin Walls
Lead Programmer · Althera Games · 2025 – 2026
Lead programming on a released horror title, owning enemy AI, chapter direction, inventory, and core gameplay systems.
A released horror project
Night Record: Thin Walls is set in a decaying post-Soviet apartment building, where an ordinary maintenance routine gradually becomes unsettling.
My contribution
As Lead Programmer at Althera Games, I owned the gameplay systems, including enemy AI, the chapter director, and inventory.
- Enemy AI: gameplay behavior supporting the horror encounters.
- Chapter director: the system coordinating the progression of the game’s chapters.
- Inventory: item handling as part of the core gameplay loop.
Working across disciplines
I worked closely with the level designer on encounter pacing and player guidance. My focus was connecting the gameplay systems to the intended tension and flow of the experience.
Status: Released on Steam on 19 September 2026.