Faruk Yıldırım

Faruk Yıldırım

Senior Gameplay Programmer | Unreal Engine / C++

I am an Unreal Engine gameplay programmer based in Bolu, Türkiye. My work covers C++, Blueprints, Gameplay Ability System (GAS), combat, enemy AI and procedural animation. At Althera Games, Vasanta Global and Gamegine Games, I have combined hands-on development with gameplay architecture and technical leadership.

My portfolio includes Night Record: Thin Walls, released on Steam, and Good Kill!, available in Steam Early Access. I am now developing Coldwater Hollow and its modular C++ NarrativeFramework. I also maintain open-source tools, publish plugins under Auralis, and have taught Unreal Engine at Navras Academy.

What I work on

Unreal Engine 5C++BlueprintsGameplay Ability System (GAS)Gameplay ArchitectureAI ProgrammingCombat & AnimationPerformance OptimizationEditor ToolsCode Review & Mentoring

Coldwater Hollow

I’m currently developing Coldwater Hollow and its modular narrative foundation, NarrativeFramework. My other solo horror project, Banish of Fear, is on hold.

Academic background

Bolu Abant İzzet Baysal University

Computer Engineering · 2018–2022

Computer Programming · 2013–2016

Experience

2025 – 2026

Althera Games

Lead Programmer

Night Record: Thin Walls

Built 3 core gameplay systems—enemy AI, chapter direction and inventory—for the horror title released on Steam in September 2026. Worked with the level designer on encounter pacing and player guidance.

2024 – 2025

Vasanta Global

Lead Programmer · Contract

Kongar: Awakening

Built the ARPG foundation across 4 areas: Gameplay Ability System integration, combat, quests and inventory. Designed the core architecture and led optimization work.

2023 – 2025

Gamegine Games

Senior Programmer / Lead Programmer

Good Kill! · NOMAD · World Generator

Led a team of up to 5 on Good Kill! (Steam Early Access). Increased frame rate from 40 to 120 FPS through LOD and texture optimization, CPU-side AI changes, object pooling and helicopter-system optimization. Also built the NOMAD demo, a robot prototype and World Generator.

2022 – 2025

Navras Academy

Unreal Engine Educator

Blueprint & programming fundamentals

Taught more than 150 students through Unreal Engine Blueprint and programming lessons, including 2 years of mentoring in game-mechanics development.

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