A Flow node that waits for a story condition—and knows when to stop
How my WaitNarrativeFact node handles immediate completion, change notifications, cancellation, and cleanup without a polling loop.
Development notes
How my WaitNarrativeFact node handles immediate completion, change notifications, cancellation, and cleanup without a polling loop.
Inside Coldwater Hollow’s NarrativeFramework: how I represent story state with Gameplay Tags, integer values, and explicit definition state.
A concrete look at NarrativeFact and NarrativeFactEditor: where story state lives, where authoring tools live, and how the dependencies are arranged.