Kongar: Awakening

Lead Programmer · Vasanta Global · 2024 – 2025

Technical leadership on an ARPG: core architecture, Gameplay Ability System integration, combat, quests, inventory, and optimization.

Kongar: Awakening
Unreal EngineC++GASARPG

My role

I worked as a contract Lead Programmer at Vasanta Global on Kongar: Awakening. I designed the core architecture and drove optimization work for the ARPG.

Core systems

  • Gameplay Ability System: integration into the game’s gameplay architecture.
  • Combat: the systems supporting player actions and combat behavior.
  • Quests: gameplay progression and quest systems.
  • Inventory: item management integrated with the broader gameplay framework.

Technical focus

This project brought together gameplay architecture and the interdependent systems of an ARPG. My responsibility was to build the foundations and support their integration while addressing performance requirements.

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